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Comfy Engine

The writers

Five developers, five corners of small-game making.

  • Kasimir Lund

    Kasimir writes about Rust for games: engine internals, ownership patterns that survive a real game loop, and getting builds onto other people's machines. He has been writing small engines for himself since the SDL days and lives in Gothenburg.

    5 posts

  • Odalys Brisco

    Odalys covers graphics programming: wgpu, shaders, lighting and the maths behind a good-looking 2D frame. She came to it from technical art and still sketches every effect on paper before writing a line of WGSL. Based in Valencia.

    4 posts

  • Jun Takemura

    Jun draws and animates pixel art and writes about the craft side of 2D games: sprites, tiles, palettes, animation and the small design choices that make a game feel finished. Lives in Osaka and never misses a jam weekend.

    3 posts

  • Felicity Marrable

    Felicity writes about finishing and shipping: game jams, store pages, trailers, audio and the unglamorous checklists between a prototype and a release. She produces small games with friends from a spare room in Leeds.

    3 posts

  • Tendai Mukwena

    Tendai writes about architecture: game loops, entity component systems, collision, pathfinding and procedural generation, usually with a profiler open. He works on simulation tools by day and builds roguelikes at night in Harare.

    4 posts