Pixel art background layers and parallax scrolling in code
How to paint a pixel art background with depth: value and saturation by layer, tileable strips, a parallax factor table and parallax scrolling code.
by Jun Takemura

Writer
Jun draws and animates pixel art and writes about the craft side of 2D games: sprites, tiles, palettes, animation and the small design choices that make a game feel finished. Lives in Osaka and never misses a jam weekend.
How to paint a pixel art background with depth: value and saturation by layer, tileable strips, a parallax factor table and parallax scrolling code.
by Jun Takemura
Designing a pixel art character that reads at 16x16 and 32x32: silhouette, palette ramps, idle and walk cycles, facing directions and a sheet layout.
by Jun Takemura
How to make pixel art for a 2D game: choosing a canvas size and palette, drawing a first sprite, outlines, clusters, hand anti-aliasing and clean export.
by Jun Takemura