Pixel art background layers and parallax scrolling in code
How to paint a pixel art background with depth: value and saturation by layer, tileable strips, a parallax factor table and parallax scrolling code.
by Jun Takemura
System
Pixel art, sprites, tiles, animation and game feel for 2D games.
How to paint a pixel art background with depth: value and saturation by layer, tileable strips, a parallax factor table and parallax scrolling code.
by Jun Takemura
Designing a pixel art character that reads at 16x16 and 32x32: silhouette, palette ramps, idle and walk cycles, facing directions and a sheet layout.
by Jun Takemura
A pixel art camera that stays crisp: render to a low resolution target, scale by integers, snap to the pixel grid and follow the player without shimmer.
by Odalys Brisco
How to make pixel art for a 2D game: choosing a canvas size and palette, drawing a first sprite, outlines, clusters, hand anti-aliasing and clean export.
by Jun Takemura