Game audio basics for a small 2D game, from sources to code
Game audio basics for small 2D games: where to find sound effects, licences to check, mixing levels, pitch variation, music loops and playing sound in Rust.
by Felicity Marrable

Writer
Felicity writes about finishing and shipping: game jams, store pages, trailers, audio and the unglamorous checklists between a prototype and a release. She produces small games with friends from a spare room in Leeds.
Game audio basics for small 2D games: where to find sound effects, licences to check, mixing levels, pitch variation, music loops and playing sound in Rust.
by Felicity Marrable
How to release an indie game on Steam, step by step: the Steam Direct fee, when to open the store page, wishlists, builds and depots, review, and launch day.
by Felicity Marrable
How to scope a game jam entry you can actually finish: an hour-by-hour plan, what to cut first, the order to polish in, and how to submit without panic.
by Felicity Marrable